Docs
Official Website
  • Metakraft Documentation
  • Getting Started
    • 📖Disclaimer
    • 🚄Our Journey
    • đŸŠčAbout
  • How Metakraft AI works
    • 📑Market and Trend Analysis
      • Overview of the current trend and market
      • Existing Gaps and Opportunities in the Market for Metakraft AI
      • The Evolution of 3D Experiences and Technology
    • 🔱Creative Layer: All into Games
      • ⚒EDK
      • đŸ€–AIGC
        • 🍧Asset Generation
          • Create first Model
          • Block Models
        • đŸƒâ€â™‚ïžText-to-Animation
          • Components
        • đŸ§‘â€đŸ’ŒCharacter Generation
          • Creating Avatars & Animations
        • 🎼InGame UGC - API
          • Generating API Key
          • Creating a Basic Scene
        • ⚙Custom Models & Tools
      • đŸ”œIP Management
        • đŸ”ŒLaunching your IP's
      • 🆔Game ID
      • ⌛KRAFT Protocol
    • 🃏Marketplace
    • đŸ„œImmersive Media - Games and XR Systems
      • 🛾XR Systems
        • đŸ„œHead-Mounted Display (HMD)
        • đŸ–ČTracking Systems
        • ⚙XR Runtime
          • 🔼OpenXR Framework
      • đŸ–ïžGame Design Ecosystem
        • Game Engines
        • Spatial Audio
        • Web3.0 SDK
    • đŸ€–Framework & Compatibility
      • 🛾XR Systems
        • XR Runtime
      • đŸ–ïžGame Design Ecosystem
        • Web3.0 SDK
          • Wallet
          • Identity
  • Token Economy
    • 🚀Tokenomics & Utilities
    • đŸȘ™About $KRFT Token
    • đŸŠčUsecases for Token
  • Roadmap
    • 🚀Roadmap
  • How to Join
    • 🚂SPX Nodes
      • Node Rewards and Benefits
      • Technical Requirements
      • Node-as-a-Service Partnerships
      • Partnering with Third-Party Services
      • Delegating Node Operations
      • Security and Compliance
      • Buyback Program
    • đŸ‘ŸCreator & Ambassador Program
  • Conclusion
    • đŸ€žConclusion
    • 🐟Disclaimer
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  1. How Metakraft AI works
  2. Immersive Media - Games and XR Systems
  3. Game Design Ecosystem

Game Engines

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Last updated 9 months ago

Game engines are software development tools for creating interactive software. They package together libraries and software which simplify the development of interactive software. Game engines are a widely used tool in the creation of real-time 3D VR software, and many engines support VR production workflows out-of-the-box.

A simple 3D scene open in the Unreal Engine 4.27 editor.

A modern game engine will typically include:

  • A 3D or 2D renderer, which supports the rendering of a moving sequence in real-time.

  • Physics simulation.

  • Asset import and management.

  • Scripting and programming tools to support dynamic, simulated and interactive elements.

  • Sound processing.

  • Extension through plugins and/or custom code.

We support major Game Engines via plugin systems to integrate the Metakraft AI workflow directly inside the engines. For real-time 3D rendering applications such as VR, Unity and Unreal Engine are currently the two most popular. Both are free to download and use non-commercially, which has contributed to their popularity.

An important implication of using an engine is that much programming has already happened before work on a project begins. The engines provides a toolset that can be used to realise the project and generate executable software, but as a creator you do not necessarily have full control or authorship of the code.

List of Engines we support

Name
Platforms
Download

/

Windows

Binaries distributed through . Source code for 2013 edition available on

Windows; MacOS (Intel & M1); Linux (Ubuntu and CentOS)

Windows; Linux ()

Binaries distributed through . Source code available on restricted access repository.

Android; Linux; MacOs;Windows; WebEditor

Binaries and source code available on and in

đŸ„œ
đŸ–ïž
Source
Source 2
Steam
GitHub.
Unity
https://unity3d.com/get-unity/download/archive
Unreal Engine 4
from source
Epic Game Launcher
GitHub
Godot
Github
download section