Docs
Official Website
  • Metakraft Documentation
  • Getting Started
    • 📖Disclaimer
    • 🚄Our Journey
    • đŸŠčAbout
  • How Metakraft AI works
    • 📑Market and Trend Analysis
      • Overview of the current trend and market
      • Existing Gaps and Opportunities in the Market for Metakraft AI
      • The Evolution of 3D Experiences and Technology
    • 🔱Creative Layer: All into Games
      • ⚒EDK
      • đŸ€–AIGC
        • 🍧Asset Generation
          • Create first Model
          • Block Models
        • đŸƒâ€â™‚ïžText-to-Animation
          • Components
        • đŸ§‘â€đŸ’ŒCharacter Generation
          • Creating Avatars & Animations
        • 🎼InGame UGC - API
          • Generating API Key
          • Creating a Basic Scene
        • ⚙Custom Models & Tools
      • đŸ”œIP Management
        • đŸ”ŒLaunching your IP's
      • 🆔Game ID
      • ⌛KRAFT Protocol
    • 🃏Marketplace
    • đŸ„œImmersive Media - Games and XR Systems
      • 🛾XR Systems
        • đŸ„œHead-Mounted Display (HMD)
        • đŸ–ČTracking Systems
        • ⚙XR Runtime
          • 🔼OpenXR Framework
      • đŸ–ïžGame Design Ecosystem
        • Game Engines
        • Spatial Audio
        • Web3.0 SDK
    • đŸ€–Framework & Compatibility
      • 🛾XR Systems
        • XR Runtime
      • đŸ–ïžGame Design Ecosystem
        • Web3.0 SDK
          • Wallet
          • Identity
  • Token Economy
    • 🚀Tokenomics & Utilities
    • đŸȘ™About $KRFT Token
    • đŸŠčUsecases for Token
  • Roadmap
    • 🚀Roadmap
  • How to Join
    • 🚂SPX Nodes
      • Node Rewards and Benefits
      • Technical Requirements
      • Node-as-a-Service Partnerships
      • Partnering with Third-Party Services
      • Delegating Node Operations
      • Security and Compliance
      • Buyback Program
    • đŸ‘ŸCreator & Ambassador Program
  • Conclusion
    • đŸ€žConclusion
    • 🐟Disclaimer
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On this page
  1. How Metakraft AI works
  2. Creative Layer: All into Games
  3. AIGC
  4. Asset Generation

Block Models

Block models can be batch uploaded to determine dimensions for your generations.

When generating an asset, you can select a block model to be used from your uploaded library of models. The selected block model will act as a guide for meshes to be constructed within the geometry of that block model. This ensures that your generations are at the correct scale.

The finished model will contain the final asset without the block model.

PreviousCreate first ModelNextText-to-Animation

Last updated 9 months ago

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