Docs
Official Website
  • Metakraft Documentation
  • Getting Started
    • 📖Disclaimer
    • 🚄Our Journey
    • đŸŠčAbout
  • How Metakraft AI works
    • 📑Market and Trend Analysis
      • Overview of the current trend and market
      • Existing Gaps and Opportunities in the Market for Metakraft AI
      • The Evolution of 3D Experiences and Technology
    • 🔱Creative Layer: All into Games
      • ⚒EDK
      • đŸ€–AIGC
        • 🍧Asset Generation
          • Create first Model
          • Block Models
        • đŸƒâ€â™‚ïžText-to-Animation
          • Components
        • đŸ§‘â€đŸ’ŒCharacter Generation
          • Creating Avatars & Animations
        • 🎼InGame UGC - API
          • Generating API Key
          • Creating a Basic Scene
        • ⚙Custom Models & Tools
      • đŸ”œIP Management
        • đŸ”ŒLaunching your IP's
      • 🆔Game ID
      • ⌛KRAFT Protocol
    • 🃏Marketplace
    • đŸ„œImmersive Media - Games and XR Systems
      • 🛾XR Systems
        • đŸ„œHead-Mounted Display (HMD)
        • đŸ–ČTracking Systems
        • ⚙XR Runtime
          • 🔼OpenXR Framework
      • đŸ–ïžGame Design Ecosystem
        • Game Engines
        • Spatial Audio
        • Web3.0 SDK
    • đŸ€–Framework & Compatibility
      • 🛾XR Systems
        • XR Runtime
      • đŸ–ïžGame Design Ecosystem
        • Web3.0 SDK
          • Wallet
          • Identity
  • Token Economy
    • 🚀Tokenomics & Utilities
    • đŸȘ™About $KRFT Token
    • đŸŠčUsecases for Token
  • Roadmap
    • 🚀Roadmap
  • How to Join
    • 🚂SPX Nodes
      • Node Rewards and Benefits
      • Technical Requirements
      • Node-as-a-Service Partnerships
      • Partnering with Third-Party Services
      • Delegating Node Operations
      • Security and Compliance
      • Buyback Program
    • đŸ‘ŸCreator & Ambassador Program
  • Conclusion
    • đŸ€žConclusion
    • 🐟Disclaimer
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  1. How Metakraft AI works
  2. Framework & Compatibility
  3. XR Systems

XR Runtime

PreviousXR SystemsNextGame Design Ecosystem

Last updated 9 months ago

An XR runtime is a software package which provides XR applications with access to XR platforms and devices. It can also implement functionality. Examples include the Oculus runtime and the SteamVR runtime. An XR runtimes can provide XR applications with a variety of interfaces with which to interact with them, which might conform to a standard such as or OpenVR.

Runtime Name
We Support
OS Support
Download Packages

Oculus Runtime

Yes

Windows 10

Current version only downloadable through Oculus client. Legacy versions available on

SteamVR

Yes

Windows 7 (SP1)

Windows 8.1

Windows 10

Can only be downloaded through Steam (see ).

Monado

Yes

Linux

Source code available from , build packages available for Debian and Ubuntu.

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🛾
OpenXR
https://developer.oculus.com/downloads/package/oculus-runtime-for-windows/
Archiving XR Runtimes
GitLab