Creating a Basic Scene
1. Set Up Babylon.js in Your Web Project
<script src="https://cdn.babylonjs.com/babylon.js"></script><canvas id="renderCanvas"></canvas>
<script>
const canvas = document.getElementById("renderCanvas");
const engine = new BABYLON.Engine(canvas, true);
const createScene = function () {
const scene = new BABYLON.Scene(engine);
const camera = new BABYLON.ArcRotateCamera("camera1", Math.PI / 2, Math.PI / 2, 2, BABYLON.Vector3.Zero(), scene);
camera.attachControl(canvas, true);
const light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 1, 0), scene);
light.intensity = 0.7;
return scene;
};
const scene = createScene();
engine.runRenderLoop(function () {
scene.render();
});
window.addEventListener("resize", function () {
engine.resize();
});
</script>2. Make an API Call to KRAFT for 3D Model Generation
3. Load the Generated Model into Babylon.js
4. Handle the Loaded Model
5. Integrate the Model with Game Logic
7. Deployment
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